Few guidelines to convert quake3 maps to quakeworld
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Decompiler: I use the Q3Map decompiler for decompiling the brushes
currently v2.5.80 and v2.5.16. Map editor: You can use any map editor you prefer. I use The Quake Adapter for Worldcraft 3.33 for replacing textures and BSP Editor .96d to edit the map. WAD: For converting quak3 textures to quake1 bmp's, I use T2Q batch converter (textures 2 quake) and TexMex to create the WAD file from the bmp files. For batch renaming files I use Ant Renamer 2.1 Compiler: The compiler I use the most are TxQBSP 1.13 with Light 1.43 and WVIS (multithreading vis tool). When compiling in BSP Editor. |
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Converting maps are not a hard task. But it takes a lot of effort and time.
This guide is for people that at least can create a simple map in quake and
know a little about the map making. I started with the tutorial at the
BSP Quake Editor homepage
Q3 maps got a lot of effects and shaders, meaning that you'll have to use your best mapping skill to reproduce the maps missing brushes. You will also have to place all the Entities (items, weapons, light etc.) in the map. I personally use BSP Editor to do the rest of the work, but use your preferred mapping tool. |
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Implement python tool here, meanwhile use the script from github: Q1Q3UTILITY |
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Implement python tool here, meanwhile use the script from github: Q1Q3UTILITY |
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Almost every Quake3 map has jumppads in them. Quakeworld are not very jumppad friendly since the physics is a lot different. You could replace some jumps with teleports. But if you really want to have jumppads in your map, the best solution I found where using angled windtunnels. |
The trigger is a "trigger_push" and are placed on top of the jumppad texture.
You'll have to make a lot of fine tuning and testing for the placement of the trigger brush. |
The settings used for the "trigger_push" is angles and speed angles takes 3 parameters which are the angles for the pushing. The speed, yes, it's the speed or power for the push trigger. |
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http://www.bspquakeeditor.com/ http://quakeone.com/qadapter/ http://www.indiedb.com/groups/quakedb/downloads/texture2quake http://www.antp.be/software/renamer |